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Hichem Zarrad
Hichem Zarrad
Game Artist - UI/UX Designer
Spain, Spain

Summary

Adaptable and versatile Game Artist and UI/UX Designer with extensive experience in
creating interfaces for a diverse range of PC and mobile games and apps. As a full-stack
artist, my expertise lies in transforming abstract shapes into meaningful elements, thereby
adding depth to the user experience. I specialize in crafting visually striking and intuitively
functional user interfaces, customizing my approach to each project to ensure brand
consistency.

Skills

Digital PaintingIllustrationUX DesignUser Interface DesignCharacter DesignLogo DesignPrototyping3D ModelingTexturingGame DesignGraphic Design2D Animation

Software proficiency

Rive
Rive
Adobe XD
Adobe XD
Photoshop
Photoshop
Illustrator
Illustrator
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
After Effects
After Effects
Figma
Figma

Experience

  • Game Designer at Independent Projects
    Tunis, TN
    October 2023 - Present

    Independently crafted a Puzzle game demo using Adobe XD, fully playable on both

    PC and MAC through standard web browsers.

    Try it now on this Link: https://shorturl.at/ktSTX

  • Game Artist - UI/UX Designer at Co.Society
    Stockholm, SE
    September 2021 - September 2023

    -Created wireframes, mockups, and prototypes to visualize design concepts and

    iterate based on feedback.

    -Implemented the UI assets in Unreal Engine 5.

    -Produced concept art for both environments and characters.

  • Game Artist - UI/UX Designer at Gaimz
    Tunis, TN
    February 2021 - August 2021

    -Concepted and modeled Lowpoly 3D coworking space (Waimz).

    -Designed the game UI/UX and created wireframes for user interactions.

    -Implemented and animated UI assets in Unity Engine.

  • Co-founder - Game Designer - Game Artist at Nerphis Studio
    Tunis, TN
    January 2020 - January 2021

    -Directed and oversaw the complete development process of the games Taxi G and God Don't Fall.

    -Collaborated on refining the UX of the level design tool, enhancing efficiency in

    iteration.

    -Concepted and modeled all 3D game assets.

    -Designed game logo in 2 languages Arabic and English.

  • UI Lead - Game Artist at Nuked Cockroach
    Tunis, TN
    March 2017 - January 2020

    -Provided comprehensive UI artistic direction and oversaw the creation of mockups,

    guiding the UI team throughout the design process.

    -Created concept art and visual development for mounts, weapons, environments,

    and props.

    -Crafted multiple character skins and mount skins by painting 3D textures in

    Substance Painter, contributing to items sold in the game store.

  • Game Artist - UI Designer at PixelHunters
    Dubai, AE
    November 2014 - February 2017

    -Designed UI assets including symbols, icons, and HUD elements for various game

    projects.

    -Created the entire art for mobile game (Arabian Heroes).

    -Designed UI and created the park map for IMG Dubai app.

    -Produced 2D concept art for the 3D team and supervised their work.

    -Designed visuals and animated them using After Effects to produce an animatic.

  • Game Artist - UI/UX Designer at Fusion SD
    Dubai, AE
    March 2014 - October 2014

    -Designed the UI/UX and created the entire game art for mobile/iPad games.

  • Game Artist - UI/UX designer at Stolen Pad Studio
    Tunis
    June 2011 - January 2014

    -Transformed simple boxes into compelling characters with rich backstories, enhancing the depth and immersion of the game experience.

    -Designed the game UI/UX.

    -Created 2D and 3D game assets.